Scene Loading issues with needle

Exportinfo is usually set to editor only (the unity tag)

And thus not exported

Make sure its in your scene hierarchy

image.png

by user 841751666960760944

maybe i should set it to the model itself then?

by user 841751666960760944

the scene switcher

by user 841751666960760944

You can.

If you select the exportinfo gameobject check the tag if its set to editoronly. Either change it or add the sceneswitcher to another gameobject (my recommendation)

yes sir

by user 841751666960760944

One last question, I keep getting these errors whenever i try playing, I think it’s regarding the dispose method in the scene utils script

by user 841751666960760944

Can you show the stacktrace?

by user 841751666960760944

doesn’t seem like there’s anything helpful for these errors on google either

by user 841751666960760944

the logic in the scene util script seems fine

by user 841751666960760944

image.png

by user 841751666960760944

I would guess that (for some reason) objects[i] was destroyed already? Or a previousParent? Are you familiar with ide breakpoints and could figure out which object it is? If you set the object with the sceneswitcher to editoronly does it happen as well?

yes i am familiar with break points

by user 841751666960760944

let me check

by user 841751666960760944

there aren’t any errors when i set the objects to editor only

by user 841751666960760944

I was previously using the Untagged tag on them so maybe there’s an issue with the tag

by user 841751666960760944