Releases & Changelogs

Needle Engine # 3.51.0

Needle Engine

  • Add: API docs for networking methods
  • Add: USDZ export automatically creates ā€œholdā€ animations now to prevent animation snapping
  • Add: USDZ export now supports ShadowCatcher component and materials
  • Add: USDZ export now contains more meta-info about exported animations
  • Add: Log warnings on USDZ export for overlapping animation roots so hierarchy can be manually adjusted
  • Add: Use ?debugusdzbehaviours to log more information and Behaviour Graphs during USDZ export. A graph in mermaid format will be logged into the console, which can be pasted into https://massive-mermaid.glitch.me or other viewers.
  • Fix: USDZ animation rounding error edge cases for long-running animations (>20.000 frames)
  • Fix: USDZ export only adds physics extension now if required to work around QuickLook issue (FB15925487) for animated objects with physics components
  • Fix: USDZ exporter adds rest poses properly again
  • Fix: Developer console is now more robust against network errors, e.g. offline PWA usage
  • Fix: Canvas parent element size now matches the canvas size

Unity Integration

  • Add: Unity 6 compatibility
  • Add: add some missing Deploy To component icons
  • Remove: WebGL1 custom shader export

:dart: Download Unity Plugin :package: Install from NPM
:octopus: Changelog on Github :bookmark_tabs: Needle Engine API
:bulb: Get started :sparkles: Samples

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