Needle Engine # 3.51.0
Needle Engine
- Add: API docs for networking methods
- Add: USDZ export automatically creates āholdā animations now to prevent animation snapping
- Add: USDZ export now supports ShadowCatcher component and materials
- Add: USDZ export now contains more meta-info about exported animations
- Add: Log warnings on USDZ export for overlapping animation roots so hierarchy can be manually adjusted
- Add: Use ?debugusdzbehaviours to log more information and Behaviour Graphs during USDZ export. A graph in mermaid format will be logged into the console, which can be pasted into https://massive-mermaid.glitch.me or other viewers.
- Fix: USDZ animation rounding error edge cases for long-running animations (>20.000 frames)
- Fix: USDZ export only adds physics extension now if required to work around QuickLook issue (FB15925487) for animated objects with physics components
- Fix: USDZ exporter adds rest poses properly again
- Fix: Developer console is now more robust against network errors, e.g. offline PWA usage
- Fix: Canvas parent element size now matches the canvas size
Unity Integration
- Add: Unity 6 compatibility
- Add: add some missing Deploy To component icons
- Remove: WebGL1 custom shader export
 Download Unity Plugin
 Download Unity Plugin  Install from NPM
 Install from NPM
 Changelog on Github
 Changelog on Github  Needle Engine API
 Needle Engine API
 Get started
 Get started  Samples
 Samples