Needle Engine # 3.51.0
Needle Engine
- Add: API docs for networking methods
- Add: USDZ export automatically creates āholdā animations now to prevent animation snapping
- Add: USDZ export now supports ShadowCatcher component and materials
- Add: USDZ export now contains more meta-info about exported animations
- Add: Log warnings on USDZ export for overlapping animation roots so hierarchy can be manually adjusted
- Add: Use ?debugusdzbehaviours to log more information and Behaviour Graphs during USDZ export. A graph in mermaid format will be logged into the console, which can be pasted into https://massive-mermaid.glitch.me or other viewers.
- Fix: USDZ animation rounding error edge cases for long-running animations (>20.000 frames)
- Fix: USDZ export only adds physics extension now if required to work around QuickLook issue (FB15925487) for animated objects with physics components
- Fix: USDZ exporter adds rest poses properly again
- Fix: Developer console is now more robust against network errors, e.g. offline PWA usage
- Fix: Canvas parent element size now matches the canvas size
Unity Integration
- Add: Unity 6 compatibility
- Add: add some missing Deploy To component icons
- Remove: WebGL1 custom shader export
Download Unity Plugin Install from NPM
Changelog on Github Needle Engine API
Get started Samples