Needle Engine Crash on rendering

Hello, when I move my objects, sometimes without real reason.
My needle engine crash with this error :
image

I’m on the runtime “@needle-tools/engine”: “^3.44.1”,

Hello,

I tried to update to the 3.47.6-pre. I installed all but now I got this error :

I was already using Mesh BVH in my project, how can I solve this ?

Okay I solved the MeshBVH error by using “three-mesh-bvh”: “^0.7.6”,

But I’m still stock with the spontaneous render error.

Try to figure out which object is causing this.

You can do this by either

  1. Set parts of your hierarchy in the editor to EditorOnly (that’s a Tag in Unity, then it will not be exported at all, or disable the hierarchy)
  2. Set a breakpoint at the function in the javascript code and check which material is causing this. Pause your code with breakpoints  |  Chrome DevTools  |  Chrome for Developers

Okay, yes it was an error caused by the modification to quick of the emissive of a material used by my custom gizmos.
So it’s solved, thanks

1 Like

I’m getting the same error with that version, I can send a repro project

Does this also happen in Needle Engine 3.47.7? I just tried reproducing it here and didn’t get this error

These are the versions I have the package is 3.47.6, I don’t see a 3.47.7
image

The Needle Engine runtime is version 3.47.7, see your screenshot. That’s correct as is

It was the Vite version in the end for me: Safe to use Unity 6 yet? - #17 by robyer1

Hello,

This error came again without reason, I just import something else which doesn’t have any link with the MESH BVH.

How can I solve it ?

Which error do you get exactly? See my reply here Mesh-BVH compilation error from Needle package - #4 by marcel

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