Post Processing in VR?

Sorry if this is a silly question but are the Post Processing effects (specifically, bloom) supported in VR?

I can get bloom to work perfectly in desktop/mobile browsers (it looks great, BTW, so huge thanks for its implementation! :smiling_face_with_three_hearts: :raised_hands: ). However, in VR it’s just not there at all.

Am I missing something obvious?

For VR I’m testing using a Meta Quest 2 and running the scene in the Meta Browser

Original Post on Discord

by user 908977119781060648

PostProcessing is disabled in XR right now since last time I tried it did break rendering in VR - I think the guys behind the library we’re using wants to add VR support (or is working on it) but I havent tested it yet.

I can add a url flag to allow PP in XR for testing tho

Thanks @marcel :cactus: … glad I can stop looking for something that isn’t there :joy: … yet :smiley::+1:

by user 908977119781060648

It may also well be that it’s still too slow (performance wise) in VR – full-screen passes / postprocessing tend to be pretty expensive on mobile VR hardware

it can work if the rest of your scene allows for it of course :slightly_smiling_face:

and if the implementation is done right :slightly_smiling_face: