Hey @jin, would like to follow up here on your experiments. How far did you get / where was it stuck?
Launch Metachromium+ webxr demos, see head tracking in both steamvr and webxr, but no rendering overlay in VR headset. I pinged some devs who have used MC in the past and know about it’s inner workings, it’s open source so we might be able to hotfix it
by user 213767993153290250
OK, gave it a quick try, but there’s tons of errors in the Metachromium console for any of the simple apps… too bad
Haha
Love the commit history
lol
by user 213767993153290250
at this point I’m hoping to duct tape and captrue a few demos to demonstrate and hopefully appease other teams like meta / wolvic to enable similar features in their browser perhaps behind a flag or something so we can test AR in VR
by user 213767993153290250
needle tools authoring pipeline is a game changer for these small portable apps
by user 213767993153290250
we haven’t played with it extensively but since in its purest form Needle Engine projects are single-file GLBs you can experiment with it by simply loading multiple “app GLBs” as long as the host app has all the code needed for all child apps