I am trying to set the local rotation of gameobjects and also read world rotations but there seems to be only .rotation for gameobjects
by user 103054507105067008
I am trying to set the local rotation of gameobjects and also read world rotations but there seems to be only .rotation for gameobjects
by user 103054507105067008
thereβs a util method setWorldQuaternion and getWorldQuaternion in utils

Can those be set back to eulers after with something like .toEuler?
by user 103054507105067008
see three.js docs
I have no idea why rotations are clamped when Iβm using Y or X values vs the full X,Y,Z values :S
by user 103054507105067008
What do you mean by clamped?
I dmβed a gif
by user 103054507105067008