Is there an equivalent of a local or world rotation?

I am trying to set the local rotation of gameobjects and also read world rotations but there seems to be only .rotation for gameobjects

Original Post on Discord

by user 103054507105067008

there’s a util method setWorldQuaternion and getWorldQuaternion in utils

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Can those be set back to eulers after with something like .toEuler?

by user 103054507105067008

see three.js docs

I have no idea why rotations are clamped when I’m using Y or X values vs the full X,Y,Z values :S

by user 103054507105067008

What do you mean by clamped?

I dm’ed a gif

by user 103054507105067008