I want to disable all hand/controller interactions and hide the 3D models for them completely. Is this possible with the WebXR script?
by user 264626421891072001
I want to disable all hand/controller interactions and hide the 3D models for them completely. Is this possible with the WebXR script?
by user 264626421891072001
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Here is what I found for you Discord
To disable all hand/controller interactions and hide the 3D models for the controllers in WebXR, you can simply avoid adding WebXRController
components to your scene, or if they are already present, disable or remove these components from your game objects. Additionally, ensure that no controller models are being instantiated within the scene, which means not calling the relevant methods to create controller models in the first place. This will prevent interactions and hide the controllers.
Here’s a code snippet demonstrating how to disable controller interactions if the WebXRController
component was added:
import { WebXRController } from '@needle-tools/engine';
export class MyWebXRModifier extends Behaviour {
override start() {
// Find controllers and disable them
const controllers = this.context.mainCameraComponent.getComponentsInChildren(WebXRController);
controllers.forEach(controller => controller.enabled = false);
}
}
Please ensure this script runs at the start of your scene or before any interactions can occur. This is a generic approach, and the actual implementation may vary based on how you have set up your scene and components (see the documentation).
1 messages left GPT 4
thread_SgZq85tge8ZDH58ScfDlErjX
We’re in the process of refactoring our WebXR implementation to make things like this easier.
For now you can hide them manually after they are created (they’re child objects of the controllers)
You can access the controllers via the static field in WebXR.Controllers in the old implementation, they are available once webxr has started / during an active xr session