Ok !
And, in case, I tried the rotate example from the doc
It works gret, but I see the rotate on my navigator but not on the game view, is it normal ?
That’s expected yes - we dont generate “fully functional” c# components from typescript but you can think of it as a shell so if you want to have it run in Unity AND in threejs you would have to write the logic twice (once in C# and once in typescript)
exactly. It just contains the fields and the public methods so you can assign your values and references from Unity (and hook up functions via e.g. UnityEvents)