How Do I avoid Reference Error by Ordering Initialization order?

@Needle Engine Assistant
I am getting this error.
Uncaught ReferenceError ReferenceError: Cannot access ‘MyClass’ before initialization
How Do I avoid Reference Error by Ordering Initialization order?
Or also to avoid circular dependency?

Original Post on Discord

by user 151660356224286721

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Here is what I found for you :brain: Discord

Circular dependencies in JavaScript and TypeScript can lead to the “Cannot access ‘MyClass’ before initialization” error if two modules are importing each other. To resolve this issue, follow these steps:

  1. Identify the circular dependency by analyzing the import statements of the involved modules.
  2. Refactor the code to remove the circular dependency by:
    • Moving shared dependencies to a separate module.
    • Using dependency injection.
    • Implementing an event-driven architecture or using a service locator pattern.

Here is pseudocode for avoiding the circular dependency:

// 1. Identify Circular Dependency:
// Assume two classes, A and B, where A imports B and vice versa.

// 2. Refactor Code:
// Move shared code to separate module C. 
// A imports C.
// B imports C.

Now in code format:

// C.js - shared code
export class SharedDependency {
  // Shared methods and properties
}

// A.js
import { SharedDependency } from './C.js';
export class A {
  // Uses SharedDependency
}

// B.js
import { SharedDependency } from './C.js';
export class B {
  // Uses SharedDependency
}

By doing this, both A and B can import SharedDependency from module C, eliminating the circular dependency.

For initialization order issues, ensure that you do not use a class before it is declared. You can achieve this by structuring your code as follows:

  1. Declare classes before they are used.
  2. If needed, use imports at the top of the file to bring in dependencies.
  3. Export your class only after it has been fully declared.

In code format:

// MyClass.js
export class MyClass {
  // Class definition
}

// Usage in another file
import { MyClass } from './MyClass.js';

const myInstance = new MyClass();

thread_RQzqWI1y126KtSyNiTSiOzhb

If you are performing imports that have side effects or usage patterns that might cause ordering issues, consider refactoring into a main file that controls the initialization order:

// main.js
import { MyClass } from './MyClass.js';
import { AnotherClass } from './AnotherClass.js';

const myInstance = new MyClass();
const anotherInstance = new AnotherClass();

thread_RQzqWI1y126KtSyNiTSiOzhb

By following these steps, you should be able to resolve initialization order issues and avoid circular dependencies.

4 messages left GPT 4
thread_RQzqWI1y126KtSyNiTSiOzhb
Thanks for your feedback!

You can use type imports (import type { ... })

And when used in @serializable and it is a component type instead of @serializable(MyClass) you can also write @serializable(Behaviour)

thank you so much
And when used in @serializable and it is a component type instead of @serializable(MyClass) you can also write @serializable(Behaviour) → this worked

by user 151660356224286721

@Needle Engine Assistant is there any fast way just to generate cs.component , when i click play on unity but sometimes it does not update what i’ve changed in the typescript to generated cs

by user 151660356224286721

Here is what I found for you :brain: Discord

Hello Ken2. To ensure that the Typescript changes are properly compiled into C# components when you click the “Play” button in Unity, you may need to verify a few things:

  • Make sure that the Typescript files are saved and that there are no compilation errors in the Typescript code.
  • Check that the Typescript compilation is set to run on play in the project settings of Needle Engine.
  • Ensure that Unity is set to automatically refresh assets before entering play mode. You can check this in Unity’s Preferences under the “General” tab.
  • If you’ve made changes to the Typescript code and they are not reflected after pressing play, you can try manually recompiling the scripts before entering play mode using the “Recompile All” button provided by Needle Engine in the Unity inspector of the ExportInfo component.

If you’re still experiencing issues with updating the generated C# scripts, you might want to look at the console for any errors or warnings that could be preventing the compilation and refer to the Needle Engine documentation or FAQ for troubleshooting tips. If these suggestions don’t resolve the issue, it may be beneficial to reach out to the Needle Engine support team for further assistance.

For any further information regarding the Typescript to Unity component compiler, see the related documentation:

If you have specific error messages or code snippets that you’d like assistance with, feel free to share them, and I’ll do my best to help.

4 messages left GPT 4
thread_dP7772JwZfpmBV9UN8Kqcd7B
Thanks for your feedback!

@Needle Engine Assistant
If you’ve made changes to the Typescript code and they are not reflected after pressing play, you can try manually recompiling the scripts before entering play mode using the “Recompile All” button provided by Needle Engine in the Unity inspector of the ExportInfo component.

I don’t see a Recompile All button

by user 151660356224286721

You’re right, it looks like I misspoke. Needle Engine may not have a “Recompile All” button. Instead, you can manually trigger a recompilation by performing a build in Unity. After making changes in the Typescript code, try initiating a build, and that should trigger the recompilation of the scripts.

If you encounter any other issues or need further assistance with this process or other aspects of Needle Engine, feel free to ask!

3 messages left GPT 3.5
thread_dP7772JwZfpmBV9UN8Kqcd7B
Thanks for your feedback!

@Needle Engine Assistant How do I define Sturct like C# in typescript needle engine? eslint plugin throws me always an error notoken to interface

by user 151660356224286721

Here is what I found for you :brain: Discord

To define a structure in TypeScript that is similar to a C# struct, you would typically use a class or an interface. Since you’re experiencing an ESLint error related to the keyword interface, it’s likely that ESLint is configured to enforce a rule that limits or restricts their usage. However, for defining simple data structures in TypeScript, interfaces or classes with only typed properties can be used.

Here’s an example using a TypeScript class to create a structure-like class in Needle Engine:

export class MyStruct {
  public property1: number;
  public property2: string;

  constructor(property1: number, property2: string) {
    this.property1 = property1;
    this.property2 = property2;
  }
}

Make sure to define your struct-like class with the relevant properties and types applicable to your use case. If ESLint still throws an error, you may need to adjust your ESLint configuration to allow the structure you’re creating or resolve the specific rule that’s causing the issue.

1 messages left GPT 4
thread_YIWQk2EeDd7YvUrx0xBrjePr
Thanks for your feedback!

@Needle Engine Assistant What’s the best way to avoid Typescript error a instance is posibly undefined, not using messy if() brackets

by user 151660356224286721

You can use optional chaining and the nullish coalescing operator to avoid messy if statements for handling potentially undefined values in TypeScript. Here’s an example:

// Using optional chaining and nullish coalescing
const result = someObject?.property ?? "default";

// This is equivalent to:
// const result = (someObject !== null && someObject !== undefined) ? someObject.property : "default";

This syntax allows you to handle undefined or null properties without writing explicit if statements. Always validate that your target environment supports optional chaining and nullish coalescing to ensure compatibility.

0 messages left GPT 3.5
thread_YIWQk2EeDd7YvUrx0xBrjePr

@Needle Engine Assistant I cannot see an Eventlist in inspector tab, from a child class component, where the Eventlist is on it’s parent

by user 151660356224286721

Here is what I found for you :brain: Discord