Facefilter


How can I use the face filter to create transparent areas with 3D objects? I want the user’s real face to be rendered on a 3D head. I also want to use my own background. Is this possible?


So far it works, I now only need the rendered texture on the 3D head. I am grateful for any tips

Hi, did you enable creating the Occluder mesh in the Facefilter tracking component? It should cutout your head.

yes, create occlusion mesh is activated.

What I need is shown in this ugly image. I want to project the camera texture onto a head model.

Better yet, the head model exposes the camera texture. Perhaps alpha cutout?

We haven’t added projective texturing for face filters yet, we’re looking at that for a future release, but no ETA at the moment.

If all you want is to have “your head” visible then “Create Occlusion Mesh” should indeed do the trick – can you double check that it’s turned on? (our sample uses that too and thus the glasses are occluded by the head, and so on)