How can I use the face filter to create transparent areas with 3D objects? I want the user’s real face to be rendered on a 3D head. I also want to use my own background. Is this possible?
Hi, did you enable creating the Occluder mesh in the Facefilter tracking component? It should cutout your head.
yes, create occlusion mesh is activated.
What I need is shown in this ugly image. I want to project the camera texture onto a head model.
Better yet, the head model exposes the camera texture. Perhaps alpha cutout?
We haven’t added projective texturing for face filters yet, we’re looking at that for a future release, but no ETA at the moment.
If all you want is to have “your head” visible then “Create Occlusion Mesh” should indeed do the trick – can you double check that it’s turned on? (our sample uses that too and thus the glasses are occluded by the head, and so on)