I think it is the camera background blurriness.
Checkout the camera and look for this component and set the bluriness to 0
That’s weird I don’t have this component on the camera, nor on the sync or spectator camera
by user 832577308644212766
Then it is probablly the SkyboxExportSettings
where you want to increase the resolution of the skybox
This is the texture used
by user 832577308644212766
Not every material is supported, please refer to the docs.
It is recommended to use the UnityGLTF/PBRGraph
shader for best 1:1 results.
How does the skybox look in the scene?
Ah I see, these assets are using a custom shader indeed
by user 832577308644212766
Shader support is limited BTW. https://engine.needle.tools/docs/export.html#exporting-materials
And you need to label the shader in order to export it.
Hi @spinlud could you open a new forum post if the question / topic changes?
Regarding the bugreport you sent it mentions Terrain, is that Unity terrain? Because Unity terrain is indeed currently not supported and not exported
You can bake the terrain to a mesh to make that work
Hi there, yes I can split in more posts if you prefer
by user 832577308644212766
You are right, that was Unity terrain. Didn’t know it couldn’t be exported
by user 832577308644212766