Example of navigation + interaction using VR?

I think it is the camera background blurriness.
Checkout the camera and look for this component and set the bluriness to 0
image.png

That’s weird I don’t have this component on the camera, nor on the sync or spectator camera


by user 832577308644212766

image.png
image.png

Then it is probablly the SkyboxExportSettings where you want to increase the resolution of the skybox

That helps, although the color saturation is quite different

by user 832577308644212766

This is the texture used

by user 832577308644212766

FYI some other issues on exporting (Core Project, no URP)


by user 832577308644212766

Not every material is supported, please refer to the docs.
It is recommended to use the UnityGLTF/PBRGraph shader for best 1:1 results.

How does the skybox look in the scene?

Ah I see, these assets are using a custom shader indeed
image.png

by user 832577308644212766

Shader support is limited BTW. https://engine.needle.tools/docs/export.html#exporting-materials
And you need to label the shader in order to export it.

Hi @spinlud could you open a new forum post if the question / topic changes?
Regarding the bugreport you sent it mentions Terrain, is that Unity terrain? Because Unity terrain is indeed currently not supported and not exported

You can bake the terrain to a mesh to make that work

Hi there, yes I can split in more posts if you prefer :+1:

by user 832577308644212766

You are right, that was Unity terrain. Didn’t know it couldn’t be exported

by user 832577308644212766