Everywhere Actions - Material change not updating all mesh materials

When using a material across multiple meshes or submeshes in Apple Quicklook with material change, not all mesh materials update

original thread - Discord

Original Post on Discord

by user 103054507105067008

Can you tell me if the first click does change the material on all objects but subsequent changes are not applied? That was the behaviour i saw

That is the same behaviour I am seeing, it is like a reference to the material is lost once it is altered

by user 103054507105067008

Ok good to know it’s the same!

Do you have a workaround for it for the shortterm? I’ll try to debug this later

No workaround but I’m just scoping it to use on some upcoming project vs a standard unity app

by user 103054507105067008

I’ll continue testing the samples though just in case there is anything else I stumble on, very impressed with the Everywhere Actions overall :smile:

by user 103054507105067008