When using a material across multiple meshes or submeshes in Apple Quicklook with material change, not all mesh materials update
original thread - Discord
by user 103054507105067008
When using a material across multiple meshes or submeshes in Apple Quicklook with material change, not all mesh materials update
original thread - Discord
by user 103054507105067008
Can you tell me if the first click does change the material on all objects but subsequent changes are not applied? That was the behaviour i saw
That is the same behaviour I am seeing, it is like a reference to the material is lost once it is altered
by user 103054507105067008
Ok good to know itβs the same!
Do you have a workaround for it for the shortterm? Iβll try to debug this later
No workaround but Iβm just scoping it to use on some upcoming project vs a standard unity app
by user 103054507105067008
Iβll continue testing the samples though just in case there is anything else I stumble on, very impressed with the Everywhere Actions overall
by user 103054507105067008