Just disable the gameobject in the inspector, no need for XR flags
Thatâs basically the same as the eye does in Blender
Tried this and itâs didnât work, the models still show up before the images are detected

by user 392979063620501504
Also tried changing their tags to Editor Only, but they didnât show up at all
by user 392979063620501504
I am trying the checkbox, one second
by user 392979063620501504
That worked!
by user 392979063620501504
Cool
by user 392979063620501504
The sense of relieve I am having right now
Thank you
by user 392979063620501504
Tho just a suggestion, It does seem a lil unintuitive since the models are now out of the view port, and that it isnât outwardly documented else where, so maybe find an alternative?
by user 392979063620501504
Yaaay you found it ![]()
Different softwares have different philosophies for what âdisabledâ or âhiddenâ and so on mean, and weâre trying to stick to that for each of our integrations
Hmm
the best way to get around this is to make clear and concise tuts ig
by user 392979063620501504
Hey Quick question, since I am image tracking every model, is there any ways to disable the white circle?
by user 392979063620501504
While not necessary to remove it, it is distracting to view ![]()
by user 392979063620501504
Hi, not right now but ill try to take a look at it later. Can totally agree that Itâs not great!
Cool cool, looking forward to it
by user 392979063620501504
This should be fixed in the next version as well as previously tracked models should be disabled if the image is not tracked anymore
The reticle should also automatically disable itself when an tracked image is found
Cool cool
by user 392979063620501504
Its part of 3.25 - please try ![]()