Can I multiple models in one file for ImageTracking?

Just disable the gameobject in the inspector, no need for XR flags

That’s basically the same as the eye does in Blender

Tried this and it’s didn’t work, the models still show up before the images are detected
image.png

by user 392979063620501504

Also tried changing their tags to Editor Only, but they didn’t show up at all

by user 392979063620501504

I am trying the checkbox, one second

by user 392979063620501504

That worked!

by user 392979063620501504

Cool

by user 392979063620501504

The sense of relieve I am having right now :relieved: Thank you

by user 392979063620501504

Tho just a suggestion, It does seem a lil unintuitive since the models are now out of the view port, and that it isn’t outwardly documented else where, so maybe find an alternative?

by user 392979063620501504

Yaaay you found it :smile:

Different softwares have different philosophies for what „disabled“ or „hidden“ and so on mean, and we’re trying to stick to that for each of our integrations

Hmm :thinking: the best way to get around this is to make clear and concise tuts ig

by user 392979063620501504

Hey Quick question, since I am image tracking every model, is there any ways to disable the white circle?

by user 392979063620501504

While not necessary to remove it, it is distracting to view :sweat_smile:

by user 392979063620501504

Hi, not right now but ill try to take a look at it later. Can totally agree that It’s not great!

Cool cool, looking forward to it

by user 392979063620501504

This should be fixed in the next version as well as previously tracked models should be disabled if the image is not tracked anymore

The reticle should also automatically disable itself when an tracked image is found

Cool cool

by user 392979063620501504

Its part of 3.25 - please try :slightly_smiling_face: