I don’t see errors in my script it was running before that I run unity
by user 224464722878005248
I don’t see errors in my script it was running before that I run unity
by user 224464722878005248
No I mean dropping it here so I can take a look
by user 224464722878005248
I see that my locals variables which are not typed could not be resolved
Is it the problem ?
by user 224464722878005248
Only this one is a problem, seems the type is missing in the typescript file?
public void waitingForPromises([] @promesses){}
if you don’t need it to be public you can just write private
in front of the method in TypeScript and it won’t even show up in Unity
It’s only a List of Promises
by user 224464722878005248
Would you mind sharing the TS file as well? Looks like a TypeScript-to-C#-compiler issue on our end; if it can’t be resolved it should just not emit the method instead of emitting a broken one. cc @marcel
I can but it’s not very clean
by user 224464722878005248
I’ll send it
by user 224464722878005248
do you know what is Burst ?
by user 224464722878005248
by user 224464722878005248
It’s Unity’s Burst package. After you have added private here you should be able to just restart Unity to hopefully bring things back to normal
Oh YES
by user 224464722878005248
Heu
by user 224464722878005248
An error solved but I got strange things
by user 224464722878005248
Ok restart you said
by user 224464722878005248