Hi, I have all well running, also published modeified Collaborative Sandbox scene to my ftp
Is there some tutorial how to activate AR NOT SUPPORTED button to run this scene on IOS? I have installed ARKit in XR Plug-in Managementā¦ What now? Just to build and upload to ftp doesnt work
Hi, enabling AR in Unity is done by adding a WebXR component to your scene and enable the āEnable ARā button.
For iOS you also add the USDZExporter component since Apple does not yet support WebXR natively but what you can do with Needle Engine is export to USDZ and it will open in Quicklook (we support currently playing back an Animation, one of the next versions will add more interactions, the same as Appleās RealityComposer supports)
So there is not a simple way how to prepare this scene for AR IOS. I have Web XR script Scene/XR/Web XR Scriptā¦ Enable AR true, Create AR button Trueā¦ It runs now in XR Viever now, but not interactivity at all
Thatās what I meant here: we have tooling for creating interactions like in RealityComposer but in Needle Engine - itās not yet part of the core engine yet but should be in one of the next releases
As we are archviz graphic designers, I am looking for some simple solution for my clients to give them simple familly house configurator (like your Bike example) but placed directly on theril parcel/site in 1:1 scale