Hello @Shmoji Can you share more information about your project? We’ve got quite a few optimizations / tools that can help complex/bigger apps (e.g. instancing, progressively generating/loading lower-res textures, texture compression, mesh compression, dynamic loading of content)
About your questions:
You can, WebXR support is built in and you can assign a prefab that will be used as an avatar right now.
Also yes. All currently supported UI elements are interactable in VR too and you can e.g. implement IPointerClickHandler (among others) interfaces on your classes to receive input
you enter room where you can press 2 buttons. 1 shows tutorial video and other teleports you to another room
in other room, there are several machines that you can interact with in different ways to enter data. So various buttons and interactables that have physical elements to them
once done in that room, you press button and teleport to another scene where it’s basically more somewhat logically complex devices for VR user to interact with
All 3 of these scenes have some pretty large assets used
Sounds like from your response, this is do-able with a lot of effort
that’s just a VideoPlayer component and you can use a button to trigger loading the other room and switching the scene (we have a SceneSwitcher component for that)
Physics (Rigidbody, colliders) work. But depending on your machines and types of interactions you might need to write a bit of code. If things would be just physics/throwable etc you would for example just add a DragControls component + Rigidbody. But I imagine you have some levers or something like that?
The transition would be like in 1) with a button + e.g. SceneSwitcher
Are the machines/devices all built with XR interaction toolkit only? Do you have a video?
Hi everyone, worth looking at newly released https://app.songsofcultures.com as an example of a feature rich web app with lots of content fully built in Unity with Needle Engine (it was originally a app for iOS and Android with ARFoundation and ARSimulation)
Hey! i was looking for some assitance of anyone! I’m baking 10 lights in unity, and out of the 10 only 8 or so show up, is there a limit to a prefab model? My whole model is a Fbx Model it’s a town and The lighting bake isn’t working properly, I may send some images later as well, But yeah It’s been stopping me from making any progression for my map. if someone could help solve this for me that would be amazing! also yes my lights don’t flicker, pixel count for lights is at 100