Animations missing from SkinnedMesh after Export

Thanks :slightly_smiling_face: !
Will do

by user 776506054711836722

Oh that will be definitely be interesting!
I spent a lot of time implementing something (way more rudimentary ofc) myself

by user 776506054711836722

Would you guys recommend learning Unity basics though, before integrating closely with needle?

by user 776506054711836722

Only the areas you actually need - in our workflow you’ll mostly be using it for scene setup, setting up animations / animators, materials, lightmaps, that kind of stuff.

So I think what you already did (set up a model with some animations) is a good start :slightly_smiling_face: and can pick up the useful things on the go. Like, physics etc. come out of the box as well

Btw we also have an Alpha version of the Exporter for Blender with a similarly nice integration into modern webdev with react. Bit less available in terms of current templates and so on, but the basics are there as well. Don’t think we have something equivalent to Animator in Blender yet though, but regular animations export fine. Please correct me if I’m wrong @Marcel_Wiessler1 :cactus: :slightly_smiling_face:

No we dont have something like that in Blender yet

Blender is in early alpha - if you’re interested I can happily add you to the channel Brian - but Unity is much more complete and further ahead at the moment when it comes to features

Okay got it, sounds great! :slightly_smiling_face:

by user 776506054711836722

Yeah I wouldn’t mind being up to date on what’s happening with the blender exporter :slightly_smiling_face:

by user 776506054711836722

aaaaaand added you to the channel :wink:

thanks guys :slightly_smiling_face:

by user 776506054711836722

@Marcel_Wiessler1 :cactus: could I be added to the blender channel ?

by user 276147575021764608

done