Where to start with adding post processing and image effects?

It goes pink because all your materials are using builtin shaders. If you replace the shaders on your materials with URP shaders they will go back to normal. Unity has some features to do that automatically for you depending on which URP version you are using. Converting your shaders | Universal RP | 12.1.14

What we always recommend tho when working with Needle Engine and glTF is to use the PBRGraph shaders (there is one for lit and one for unlit materials) because it supports both urp and builtin and also has a lot of features builtin like transmission or iridescence (here is a sample Needle Engine Samples)

Unfortunately, if I change my SRP, those don’t seem to be working (unitygltf/pbrgraph

by user 962902844049096704

by user 962902844049096704

Which Needle Engine, URP and Unity versions are you currently using?

Can you try reimporting the shader (in the material inspector “Select shader” and then context click it and select Reimport)?