Hey guys! I was able to get a simple networked example going and am super impressed by what is possible. If I understand correctly, current networking implementation is limited by glitch server, thus not allowing for substantial amount of players. So I wanted to ask if it is possible to get a “birds eye” view on what is coming to networking and at what stages, in particular
- How / will we be able to set up our own ws servers
- Will we be able to write serverside logic for networked experiences
by user 215776216215584768