What are current and planned capabilities for networking?

Hey guys! I was able to get a simple networked example going and am super impressed by what is possible. If I understand correctly, current networking implementation is limited by glitch server, thus not allowing for substantial amount of players. So I wanted to ask if it is possible to get a “birds eye” view on what is coming to networking and at what stages, in particular

  1. How / will we be able to set up our own ws servers
  2. Will we be able to write serverside logic for networked experiences

Original Post on Discord

by user 215776216215584768

The current networking example uses glitch but it is not limited by it. Everything is accessible through normal JS so you could make your own networking implementation using web sockets or Webrtc without issue. It would require more work but nothing is stopping it from happening.

by user 197684733801529344