I am trying to anchor a UI panel onto the user’s camera(perspective).
For this, a UI-tracker C# script was added.
It runs well in needleEngine-webXR.
Also, it works well in Unity Editor simulation without exporting to webXR.
But if it enters the AR session through needle-webXR, The UI-panel doesn’t follow user’s position and rotation anymore.
it seems like just staying based on the XR-rig.
Is there a way to get the player(user)'s position and rotation? even it enters to the AR session?
Currently, I am testing on my iPad Chrome browser.