The particles show like this in the browser
but are set up like this in Unity:
Is there any reason for this difference? Or a documentation that better explains what can and cannot be transferred between Unity and Web?
The particles show like this in the browser
but are set up like this in Unity:
Is there any reason for this difference? Or a documentation that better explains what can and cannot be transferred between Unity and Web?
Based on the Needle Engine documentation, the discrepancy in particle system behavior between Unity and the web could be due to a few factors:
Since the documentation states that some Shader Graph nodes (like tangent space operations) may look different due to differences in physical-based rendering techniques between Unity and Needle Engine, itβs possible that certain visual aspects might not match perfectly.
To resolve or further understand the issue, consider the following steps:
Given the discrepancy, you might want to check if there are any known limitations or differences documented specifically for particle systems in the integration details.
Would you like me to provide more specific guidance based on the exact particle system configurations from your project?
Sources: Needle Engine Docs (59%), Needle Engine Docs (58%), Needle Engine Docs (58%), Needle Engine Docs (57%), Needle Engine Docs (57%), Needle Engine Docs (56%), Needle Engine Docs (55%), Needle Engine Docs (55%), Needle Engine Docs (53%)
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