Unity Particles don't match

The particles show like this in the browser

but are set up like this in Unity:

Is there any reason for this difference? Or a documentation that better explains what can and cannot be transferred between Unity and Web?

Based on the Needle Engine documentation, the discrepancy in particle system behavior between Unity and the web could be due to a few factors:

  1. World/local space simulation: Ensure the particle system settings in both Unity and the web are consistent regarding world versus local space simulation.
  2. Emitter shapes: Verify that the emitter shapes (box, sphere, etc.) are the same in both environments.
  3. Emission patterns: Check if the emission patterns (time-based, burst, etc.) are configured identically.
  4. Velocity and color over lifetime: Confirm that these properties are set the same way in both environments.
  5. Texture sheet animation: Ensure the texture sheet animations are identical.

Since the documentation states that some Shader Graph nodes (like tangent space operations) may look different due to differences in physical-based rendering techniques between Unity and Needle Engine, it’s possible that certain visual aspects might not match perfectly.

To resolve or further understand the issue, consider the following steps:

  1. Review the specific settings and behaviors of the particle system in both Unity and the web.
  2. Refer to the comprehensive list of supported features for particle systems in the documentation.

Given the discrepancy, you might want to check if there are any known limitations or differences documented specifically for particle systems in the integration details.

Would you like me to provide more specific guidance based on the exact particle system configurations from your project?

Sources: Needle Engine Docs (59%), Needle Engine Docs (58%), Needle Engine Docs (58%), Needle Engine Docs (57%), Needle Engine Docs (57%), Needle Engine Docs (56%), Needle Engine Docs (55%), Needle Engine Docs (55%), Needle Engine Docs (53%)

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