How do I synchronize a button click in network room?
by user 684154017479524352
How do I synchronize a button click in network room?
by user 684154017479524352
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Here is what I found for you Discord
Hello Matmat, to synchronize a button click event across a network room in Needle Engine, you’d typically follow these steps:
SyncedRoom
component present and properly configured for networking.Interactable
component to the button GameObject that will respond to user input.SyncedTransform
component to synchronize the state of the GameObject across the network.this.context.connection
to other clients in the room.Here’s a sample Typescript code snippet illustrating this process:
*thread_9ro3PREBqkzpOvsOCbLgveDx*
typescript
import { Behaviour, SyncedRoom, Interactable, Connection } from “@needle-tools/engine”;
import { Object3D } from “three”;
export class SyncedButtonClick extends Behaviour {
private room: SyncedRoom;
@serializable(Object3D)
public buttonObject: Object3D;
awake() {
this.room = this.gameObject.getComponent(SyncedRoom);
const interactable = this.buttonObject.getOrAddComponent(Interactable);
interactable.onClick = () => this.onButtonClick();
}
private onButtonClick() {
if(this.room.isOwner) {
const message = { action: 'buttonClick', objectId: this.buttonObject.uuid };
this.context.connection.sendMessage(message);
this.performButtonClick();
}
}
update() {
this.context.connection.onMessageReceived = (sender, message) => {
if(message.action === 'buttonClick' && message.objectId === this.buttonObject.uuid) {
this.performButtonClick();
}
};
}
private performButtonClick() {
// Logic for what happens when the button is clicked
// e.g., open a door, start an animation, etc.
}
}
*thread_9ro3PREBqkzpOvsOCbLgveDx*
In this code:
@serializable(Object3D)
is used to bind the buttonObject
from the editor.awake
method configures the SyncedRoom
and sets up the click listener on the Interactable
component.onButtonClick
send a message to all clients if the current client is the owner.update
method listens for incoming messages.performButtonClick
contains the actual button click logic to be performed.Remember, this code assumes that you have set up networking appropriately and that Interactable
and SyncedRoom
components are in place. You might need to adapt the message handling and state synchronization to fit the specifics of your project.
4 messages left GPT 4
thread_9ro3PREBqkzpOvsOCbLgveDx
You could also use the @syncField decorator on e.g. a number field or string and use the changed callback to recognize when the button was clicked by someone Typescript Decorators | Needle Engine Documentation
Another example: Script Examples | Needle Engine Documentation
Here is how the configurator sample uses syncfields to network your selection: needle-engine-samples/package/Runtime/Configurator/Scripts/Configurator~/Configurator.ts at 387cac4a35027055adf38475411e931de7c3f800 · needle-tools/needle-engine-samples · GitHub
thank you for the extensive information.I’m excited to see if I can get this built.
by user 684154017479524352