Support for realtime lights

That’s strange! I wonder if the magic internal state of “lights use physical values” has something to do here…

Also that orange-yellow shift looks very much like a gamma/linear issue. Thanks for the additional notes

Actually I am in linear. :wink: In fact I think it’s just that Unity “Scene” tab renders at low quality/fidelity, thus the impact of orange lighting is less realistic than on “Game” tab/WebGL render.

by user 615280976855171083

Oh, didn’t mean you’re in the wrong color space, just that this looks like a colorspace conversion issue for the color value itself

Can you show how the Game view looks in Unity?

Ahhh okay. Oh well, in fact the Game view is the same as the Scene view.

by user 615280976855171083