Hm, and you are really sure, that you do not have the player inside the scene but “inside the Project tab” and that you’ve drag & dropped that prefab into the PlayerSync component?
This can be also tied to #deleted-channel
Like that something is unusual
This indeed could be the player sync unable to spawn the player or something.
Let’s first make sure that the player prefab is assigned correctly ^
I am referencing the player form project tab.
by user 406778568597831690
ok
So this seems like an event that is triggered when a new player joins the session, possibly triggered for the local one as well.
So, is it that no players are visible in the room?
Are you on the latest engine version?
the player is mving but the camera is same for all the users, let me try nesting the camera
by user 406778568597831690
nesting the camera doesn’t make it work how to have FPS view
by user 406778568597831690
So it behaves correct now?
Do you still loose textures?
Are you on the most up to date version?
Btw, Felix made this video about your exact usecase: https://www.youtube.com/live/joQJH-mmEII?feature=share
The project is available here:
branch samples/custom-avatars
https://github.com/needle-tools/needle-engine-samples/tree/samples/custom-avatars
no i am not on most up to date version
by user 406778568597831690
Which version are you using?
And consider updating
But it would be great, if you could tell us the version you are on, if the issue appears to someone else again
sure I am on 3.6.9,
by user 406778568597831690
Ok, that’s quite recent.
Are you able to send me the project? You can strip out any sensitive content before hand.