Needle Engine 4.1.0 beta.5
Needle Engine
- Fix: Physics issue with mesh colliders where colliders were sometimes created with the wrong size depending on the users network speed. This was due to the change of lazily loading the physics engine in Needle Engine 4.
- Fix: Add workaround for a regression in the particle system where PBR materials would sometimes render with a wrong texture. Issue
- Fix: ParticleSystem gradients set to
Random Color
- Fix: import WebGLNodes to ensure nodes actually run
- Change: Physics engine
addMeshCollider
scale argument is now optional and treated as scale applied to the objectโs world scale when creating the collider.
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Needle Engine API
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