Sry, I always bring portal problem here.
So this time, I used a model created with LumaAI into GLTF (img.1), and it works fine in Unity with portal settings (img.2)
And once I use it in Needle, I get a strange new thing that my masked object will be visible in partial, broken where it should be invisible. (img.3)
Original Post on Discord
by user 917448042540576788
Is your asset using multimaterials? e.g. a renderer with multiple materials?
Yes, but I have tried to combine materials into one through Blender. :PandaSad:
by user 917448042540576788
I’m also wondering what’s needle’s stencil implementation? Is it three.js’s stencil setting?
by user 917448042540576788
It translates to threejs stencil settings yes
multimat stencils in the next version @ROBYER1 @VRSpatialist

Wooo! Fantastic for portals to see complex objects 
by user 103054507105067008
was as simple as making it a loop 