Portal Problem Again ;( (URP Stencil Setting)

Sry, I always bring portal problem here.
So this time, I used a model created with LumaAI into GLTF (img.1), and it works fine in Unity with portal settings (img.2)
And once I use it in Needle, I get a strange new thing that my masked object will be visible in partial, broken where it should be invisible. (img.3)



Original Post on Discord

by user 917448042540576788

Is your asset using multimaterials? e.g. a renderer with multiple materials?

Yes, but I have tried to combine materials into one through Blender. :PandaSad:

by user 917448042540576788

I’m also wondering what’s needle’s stencil implementation? Is it three.js’s stencil setting?

by user 917448042540576788

It translates to threejs stencil settings yes

multimat stencils in the next version @ROBYER1 @VRSpatialist
20230125-131027_Stencil_Portals_-_Google_Chrome.mp4

image.png

Wooo! Fantastic for portals to see complex objects :smile:

by user 103054507105067008

was as simple as making it a loop :smile: