Hi
Is it possible to have an âEverywhere Actionâ for âPlay/Start Playable Director on Clickâ⊠and if so, would it work on iOS via Quicklook?
Cheeeeeeeeeeers in advance for any help and advice.
by user 908977119781060648
Hi
Is it possible to have an âEverywhere Actionâ for âPlay/Start Playable Director on Clickâ⊠and if so, would it work on iOS via Quicklook?
Cheeeeeeeeeeers in advance for any help and advice.
by user 908977119781060648
Hey there!
Currently youâll have to use âPlay Animation on Clickâ and select an Animator with a specific clip. What you can do is bake a timeline into a regular clip (either with a GltfRecorderTrack or with Unityâs animation recorder) and then use that
Oooooo, right. Thanks for the suggestion, Iâll give it a go
by user 908977119781060648
We thought about baking a timeline to a regular clip at runtime (so basically the same as youâd do, just on the fly) but havenât started any work on that, so for the time being you baking it is the right approach
On a similar note⊠is there a way to have an on click âEverywhere Actionâ to start a video playing?
by user 908977119781060648
QuickLook on iOS unfortunately doesnât support video playback (a limitation by Apple, not by us).
What apple is doing for their own 3D models that look like they have videos is to basically have âframe-by-frameâ objects that are only visible for one frame, so it looks like a video (but uses a relatively high amount of memory, so good for short gif-like loops but not full videos)
.
I have a small breakdown of their file on Twitter here, maybe that helps:
https://twitter.com/hybridherbst/status/1663693628537991169
This could all be generated automatically from a short video I think, but requires some coding.
@kipash if youâre interested I think this could be a nice way of learning about how to extend and modify our Everywhere Actions
Hi⊠and huge thanks both of you. The advice is greatly appreciated.
Unfortunately I donât think the potential solutions will be viable for what Iâm working on at the moment (so Iâll probably have to have a bit of a rethink and change of plan for now).
However, I will definitely look into all youâve suggested at some future juncture as it does indeed sound like a very cool way to learn more!
by user 908977119781060648
The breakdown of how Apple achieved the look of their promo is tremendous. Thanks for the brilliantly detailed info, itâs absolutely fascinating.
A similar (ish) multiple-mesh concept is also something I unwittingly stumbled upon myself when experimenting with how best to make our (Cartoonfunâs) little Darth Vader diorama a while back.
Itâs quite a basic project. I wanted to keep it simple as I was just messing around trying stuff out, but to get the 3D âextruded Darthâ to look animated I created an individual mesh for each of the keyframe illustrations in Blender then used Unity to keyframe the visibility of each mesh via the âmesh renderer enabled/disabledâ property.
Thereâs no Quicklook version at the link shown above, as Needleâs USDZ Exporter hadnât yet been rolled out at that point in time . However, now youâve reminded me about it all (courtesy of the Apple promo breakdown) I might go back and have a look at reworking the Darth project to see if I can implement it
Haha, thatâs me off down rabbit holes again. Happy days
by user 908977119781060648