It worked yesterday, then I started experimenting in blender a bit more, and now the browser shows up empty.
It sounds like you’ve encountered an issue where your scene no longer displays objects in the browser after experimenting with Blender. Here are some steps to diagnose and potentially solve the problem:
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Check for Errors in the Browser Console: Open the developer tools in your browser (usually by pressing F12 or right-clicking on the page and selecting “Inspect”) and go to the “Console” tab. Look for any error messages that might indicate what went wrong.
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Clear Cache and Reload: Sometimes browsers can behave unpredictably with cached resources. Try clearing the cache and reloading the page to see if this resolves the issue.
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Stop and Restart Local Dev Server: If you are running the project locally, stop the current server and restart it. This could help if there were temporary issues during the previous run that are resolved upon restart.
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Ensure Proper Export Settings: Verify that your scene exported from Blender is properly configured. Specifically, check if the objects are correctly named and referenced. If you used custom shaders or materials, ensure they are compatible with glTF export.
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Compare with Previous Export: If possible, compare the gltf/glb files from today’s export with those from yesterday’s successful export to identify any changes that might have caused issues.
If the object is showing up correctly in the editor but not in the browser, or if you need further assistance, please provide more details such as the version of Needle Engine and Blender you are using, and any recent changes you made in Blender.
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Hi, looks like you’re using geometry nodes?
Blender glTF exporter does not support geometry nodes so the scene might appear empty.
What material are you using?
Blender can only export PBR and Unlit materials. Not Mix Shaders
See glTF 2.0 — Blender Manual
If you need custom shaders you can either bake them in Blender to pbr/unlit materials (sorry these are Blender limitations, please ask about it in the Blender Exporter Github) or use Needle Engine for Unity where you can export custom ShaderGraphs to the web.



