Networking physics strange behavior

Hi :), hope you doing fine. I´m doing some little multiplayer tests and I’m trying to do a small arena where there is a ball bouncing on the walls while the players try to dodge it. But I’m having a strange behavior :
With Synced Transform* : When I use synced Transform with the ball, it seems that the physics which I added are not longer working and after some time the position stop being synced in both players.
Without : When I don’t use synced transform, the physics seems to work but at some point the position also stop being synced.
What could be happening ?

Original Post on Discord

by user 632418299711324161

Hello Diego, networking physics is currently not supported

Oh I see, thanks for the answer marcel : )

by user 632418299711324161