by user 224464722878005248
But I don’t really understand because there is a mesh if unity can display it
But where, can’t find it
by user 224464722878005248
The NavMeshAsset does seem to contain the mesh
Yep…
by user 224464722878005248
im not sure where they store it
You could use something like var meshes = NavMesh.CalculateTriangulation();
and then make a mesh from that (in Unity)
I will try to create it dynamically by using NavMesh.CalculateTriangulation() in C#
Because it seems that it’s not available directly in unity
by user 224464722878005248
Ah, We find the same thing
by user 224464722878005248
yup
Okay
by user 224464722878005248
It works on unity
Now, how to get that on my scene ?
by user 224464722878005248
You mean triangulated? (the screenshot is a mesh?)
Hmm, yes, the mesh generated after the game’s running
by user 224464722878005248
Yep but only during run
by user 224464722878005248
None to " "
by user 224464722878005248
You can make an editor script and generate your script via e.g. ContextMenu in editor for testing and you can assign it to the meshfilter or the component that needs it in a field