Morphing error for "same script" Needle vs Vanilla

After Morphing :

by user 224464722878005248

by user 224464722878005248

Yes, you can use regular blend shapes / morph targets - here’s an example blending between sphere, cube, and noise
BlendCube.glb

and as FBX (without animation)
BlendCube.fbx

Ok, so there is the animation yes
BUT
I created Shape Key (so Morph Target) on Blender and export it as glb to add it in Blender
And just with an automated GUI generation, I can control it (it’s correctly exported on blender)

by user 224464722878005248

by user 224464722878005248

by user 224464722878005248

by user 224464722878005248

Yes, from Blender works as well, and will be passed through with blend shapes from inside Unity too

E.g. this is the FBX above as it imports in Unity, and then you can regularly animate those values, or set them from code same as you already do
20230117-165957_Unity-919.gif