Model with animation exported using UnityGLTF as glb from Unity breaks Needle Blender project

I am also trying older Blender versions with the samples to try to get around this - with Blender 4.1 with the USDZ Animator sample I get these logs when I open the file and Export to Browser Preview

glTF2ExportUserExtension.gather_animation_channel_hook() takes 6 positional arguments but 8 were given
gather_animation_channel_hook fails on <Needle Engine Exporter for Blender.glTF2ExportUserExtension object at 0x00000214D1A1C450>
glTF2ExportUserExtension.gather_animation_channel_hook() takes 6 positional arguments but 8 were given
gather_animation_channel_hook fails on <Needle Engine Exporter for Blender.glTF2ExportUserExtension object at 0x00000214D1A1C450>