Hi @marcel : Hope you are doing good. Iām trying to make some multiplayer game. Iām stuck with somethings. In my current room when 2 or more people joins and I wanted to tell some specific client playerID let say that āHi, I have surprise for youā. Now this message can only we received to specific client playerID only. How to do that?
Also, in other scenario. Iām(My name in the network room is āTest-Playerā) giving gift to player name āTest-1ā. Now there are other players in the room too like āTest-2ā, āTest-3ā etc. They should receives a callback where it says that āTest-Playerā has gifted āTest-1ā. How to do that???
I donāt think you can currently send a āprivateā messsage to a peer; I see how that would be useful in some cases. Please correct me if Iām wrong Marcel
there are some data which i want to keep for the room level. Even whom so ever joins the same room later will also access that room variables and update things accordingly.