Hi @marcel : Hope you are doing good. I’m trying to make some multiplayer game. I’m stuck with somethings. In my current room when 2 or more people joins and I wanted to tell some specific client playerID let say that “Hi, I have surprise for you”. Now this message can only we received to specific client playerID only. How to do that?
Also, in other scenario. I’m(My name in the network room is ‘Test-Player’) giving gift to player name ‘Test-1’. Now there are other players in the room too like ‘Test-2’, ‘Test-3’ etc. They should receives a callback where it says that ‘Test-Player’ has gifted ‘Test-1’. How to do that???
I don’t think you can currently send a “private” messsage to a peer; I see how that would be useful in some cases. Please correct me if I’m wrong Marcel
there are some data which i want to keep for the room level. Even whom so ever joins the same room later will also access that room variables and update things accordingly.