its getting more clear
by user 263967078346653697
its getting more clear
by user 263967078346653697
on what i can and cant do
by user 263967078346653697
one more question if you dont mind, about shaders
by user 263967078346653697
am i free to create any regular shadergraph shader?
by user 263967078346653697
unlit one i assume
by user 263967078346653697
Yes and no
Right now only unlit is supported. Lit is being exported but doesnt work yet on the web.
ouu i see
by user 263967078346653697
any ETA for lit support?
by user 263967078346653697
because im a big fan of Unitychan anime toon shader
by user 263967078346653697
and its lit afaik
by user 263967078346653697
Maybe @herbstšµ can say more about it.
What we eventually want to do is export the shaders in a format that is standardizes to work across editors and engines that support the format (and which would allow to edit it in a graph tool on the web as well)
ye herbst said its not supported now
by user 263967078346653697
so just was wondering for an ETA maybe i could wait it out and not create my own shader xd
by user 263967078346653697
ye its always the dream
by user 263967078346653697
Thereās work towards that but also early as far as Iām aware so we didnt put in the effort yet to try to make it work ![]()
ok thanks ill think of something
by user 263967078346653697
For now I recommend you make an Unlit shader for toon rendering. I didnāt get to look into the Unity Toon Shader yet if we can get it to work in unlit (agree that would be cool)
Down the road we want to avoid the āshader translationā mess (because it isnāt very cross-platform compatible) and instead use MaterialX graphs (or similar), but thereās still a few comments missing in the ecosystem
yep, sad to see three not being fully compatible
by user 210929219750854656