I just used the prefab spawning example to spawn a prefab that had a component on it in the editor which is a Needle generated component. On spawn, the object doesn’t have the component on it. The prefab is referenced from the Unity Project Asset window and not the scene https://engine.needle.tools/docs/scripting.html#assetreference-and-addressables
How can I keep the scripts on the prefab to be spawned?