I’m using DropLoader.ts to load in models at runtime, and also a separate GLTFLoader to spawn in GLTF files, but they stay visible in AR prior to raycasting to place the AR Scene on the floor the usual Needle way. I have tried making a reference to the ‘Content’ gameobject which is the Web AR Session Root and using that to add the instantiated GLTF models children of it as soon as they are loaded but that doesn’t work.
I know if I do a build with some existing meshes on the ‘Content’ Web AR Session Root, they stay hidden on the start of AR until I tap on the circle to place
by user 103054507105067008