I’ve tried to export a Gaussian Splat file created with GitHub - aras-p/UnityGaussianSplatting: Toy Gaussian Splatting visualization in Unity Unity tool to the web. It resulted in a 360-like very pixelated version of the splat. Is there any documentation how to best export the splat to a .gltf on the web? My goal is to view the spat in VR.
Same approach as always, contribute bits and pieces left and right to the ongoing open-source efforts and put the glue that binds everything together into Needle Engine
Hey @krizzl0r@Vizel , first version of our Gaussian Splatting integration has shipped and can now be played with:
Next steps would be proper integration with visual preview in Unity, but this is already a nice foundation so we wanted to put it into people’s hands already.