I’m trying to make an object remain completely static and not follow the player’s movement. I did a completely similar project before and it worked, but for reasons I had to start from zero and copy+paste all I did to the new project. However now I must be missing something, because now it follows the player’s movement.
This is how both projects look (The object I want to remain static is called “Naranjo”):
Hi, looks like your Naranjo hierarchy is in the XRRig - the XRRig is what you move around when you AR/VR (your camera is a child and the XRRig is being moved).
To make it static just put your XRRig on a different gameobject or move your Naranjo content out of the XRRig hierarchy
I tried your website - works fine on my Android and the trees are static in the room once placed. Is this not the case for you? On what device are you testing on? I tested AR now
I’m also testing on android
And for example I want to see the backside of the trees but I can’t becasue the scene keeps moving forward as I move forward
Also is it possible that your scene is quite large? (in the screenshot is a 1 unit cube). I mean that’s OK if the scene is large but it also means you have to basically walk 4 meter in your room to get behind the tree (once it’s not inside XRRig anymore at least)