How can you find out the coordinates of your cursor?

worries about this question. Because methods like
this.context.input.mousePosition and this.context.input.mousePositionRC are not suitable. I want to know the location of the cursor on the Unity side, but it gives me on the side of the web application itself

Original Post on Discord

by user 1101049107931480066

and how it works addDragEventListener ?

by user 1101049107931480066

what do we have at the entrance?

by user 1101049107931480066

addDragEventListener(SelectStart, …

What should be written next?
I need to move the object, that is, to calculate the delta

by user 1101049107931480066

oops instead of SelectStart with “selectstart”

by user 1101049107931480066

found an example
but here the canvas is on the html itself
how can i do it for needle

by user 1101049107931480066

There’s no “on the Unity side” - with Needle Engine you build a website (which you setup in Unity)

What exactly are you trying to do? Isnt that the same topic as here? Discord