Hinge Joint behavior differences between Unity and Needle

Hi, I have a question about hinge joints and whether there are any limitations when using needles /Rapier compared to Unity. I see that Needle has a hingeJoint system with exactly the same fields as Unity’s.

I’m working on a machine and I want to have two parts connected. I’m assigning the same values I use in my Unity project, but the result is not the same.

these are some of the values that im using


these is the result that im expecting

this is the result im getting :melting_face:

I’m sorry, I couldn’t find a response but notified the team :thinking: