Hi, is it feasible to load assets from the cloud instead of bundling them into the build?
What I mean is, I have a React project using Needle Engine. When the user accesses a certain part of the app, we load the Needle Engine scene. The assets (GLB files with SceneSwitcher and other scripts) are stored in an S3 bucket.
Can we fetch and load those assets dynamically based on the user’s selection? For example, if we have around 20–30 models and related assets, including all of them in the build makes the build size huge. So instead, I’d like to load only the assets the user selects.
I know changing the src of the Needle Engine component can achieve this for simple cases, but with SceneSwitcher and multiple scenes, is this approach still feasible? Or is there a better way to handle this?
Image: this is how the assets look for a single model
