Hi… I’ve just tried to begin a new test project and when I import the latest version of Needle Tools and attempt to create a collab sandbox I get an almost completely empty scene and a bunch of error notifications.
I tried a few super-simple potential fixes. Namely I deleted the project, started afresh, reset all of Unity’s packages (just to be on the safe side), imported the latest Needle Tools again… but no matter what I try I keep getting the same outcome
I couldn’t see a way to zip and send the project via feedback; so instead I’ve attached a screen shot of what I get shown.
Hope you can help
PS: I’m on Mac OS Ventura 13.1 - Unity 2021.3 16f1
The prefabs are missing? Thats weird, we didnt touch them or the collab template for weeks. Ill try if it reproduces later.
Can you try if reimporting the Needle Engine Exporter package changes anything?
Ok i hope it reproduces. But to understand correctly it mainly means that the prefab models dont import, so when you play the scene is empty (skybox only?) But it runs in the local server? In which case you could still work with your own models/materials etc
Sadly not, as I don’t have enough expertise (or experience with Unity) to work around not being able to build the project. The ‘export’ properties currently look like this (attached).
Ah, sorry… can’t try that as I’ve just this minute deleted everything and am downloading Unity 2022.2 2f1 to see if that helps. The download’s taking a while but I’ll feedback as soon as I’m able to give a new project a try.
Ok, if its just missing prefabs that you dont need its no problem and just a bug in Unity with those imports. Still something to fix but you should be able to work as usual
Thanks, and duly noted Plus, I’ll shout back here when I’ve got the new version of Unity up and running and let you know if it’s made a difference.
Okay, so, sadly my ‘grand’ plan (i.e. deleting the test projects, uninstalling Unity and then installing the latest version (2022.2 2f1) hasn’t changed matters.
Nor am I able to simply continue despite the missing prefabs as regrettably I don’t have the expertise to know what to do about all the missing scripts (each and every instance of a script in the project displays the error message highlighted in this screen shot).
So, unfortunately I’m rather stuck for the time being.