I think what you should probably do it set them to webp
I tried using the canvas ui scale mode āscale with screen sizeā but it made the content disappear. Not sure if itās a bug or Iām using it wrong
by user 401167615826984963
Its not implemented yet
ah ok
by user 401167615826984963
What you could do as well is set images on a <img>
tag instead too
if you want to go screenspace only
Thereās a special type for this: TextureReference
it will copy the images to the output directory instead of including them in the glb
that way your scene should load pretty quickly (because its basically empty) and you can create/update an img src path only
Ah sorry its ImageReference
in your typescript code it will end up as a string (the path to th exported file)
You declare it like this:
//@type Needle.Engine.ImageReference
@serializable()
public images : string[];
Nice, I was wondering about that
by user 401167615826984963
Is it this one? Which editor version do you use?
That one is for ādedicated serverā
by user 401167615826984963
ah ok
2021.3.16f1 personal
by user 401167615826984963
Can you try opening the Build Settings Window and send a screenshot?
it should contain this