I am trying to apply a random force to a rigidbody with applyImpulse() but it does not seem to work.
I log the vectors and I have tried scaling them as well.
I have tried relaunching unity and the server just in case but still have the same issue.
Any help is appreciated, Thanks!
Yep, that script works! Impulse seems to only work when called in update. I was trying on call it from collision enter.
I am sure it was in the documentation somewhere but I missed it.
Thanks!