[bug] GameObject's position became 0,0,0 in global space if it has Animator component

Is it ok or I do somth wrong?

Original Post on Discord

by user 647150811289485313

Hey, not sure what you mean, this seems to be how you have set this up in Unity.

Or do you mean the position changes after exporting? I think there was a similar issue a while back

Yeah, after I hit β€œSave”(export?) it reset to global 0 0 0

by user 647150811289485313

If I remove Animator component it works as expected(without changing position)

by user 647150811289485313

Was able to reproduce, should be fixed in the next version, it’s a bug with exporting specifically Humanoid animations