Is it ok or I do somth wrong?
by user 647150811289485313
Hey, not sure what you mean, this seems to be how you have set this up in Unity.
Or do you mean the position changes after exporting? I think there was a similar issue a while back
Yeah, after I hit βSaveβ(export?) it reset to global 0 0 0
by user 647150811289485313
If I remove Animator component it works as expected(without changing position)
by user 647150811289485313
Was able to reproduce, should be fixed in the next version, itβs a bug with exporting specifically Humanoid animations