I’ve added a workaround that should fix the issue. Can you try updating to 0.32.11 ?
Cool thanks @marwie1 - it’s sometimes reassuring to find out I wasn’t just “doing it wrong!”
by user 826487481092145192
Can confirm that 0.32.11 works well for this issue. Additionally it fixed the default Anim state issue I was seeing so I don’t have to leave it blank anymore
by user 826487481092145192
Great to hear!
I should let you know that I couldn’t get PlayAudioOnClick to work though - see screen shot:
I’m on Blender 3.6.5 LTS. I couldn’t populate the audio source through the file browser window, and I couldn’t assign the target object either from a drop down or with the picker tool.
I ended up using Python console to make the obj assignments but still wasn’t able to trigger the sound I’m afraid
by user 826487481092145192
You need to add an audio file to blender wiht the + icon (right side of the first row)
Then you need to assign an AudioSource component to one object in your scene (e.g. the root of your scene) which you can then select in the target dropdown. Sorry it’s a bit of a hazzle in Blender there right now. We hope to improve this over time