Audio and C-sharp scripting

i wanted to find out how to get audio working in needle tools. also something im just trying to understand, can i still create regular c# scripts for my unity objects things like character co0ntrollers etc.? or will i need to create these scripts now in js/typeface?

Original Post on Discord

by user 250297858920546304

You would need to recreate those using typescript.

Regarding audio: we already translated the AudioSource component from Unity so that should work ā€œout of the boxā€ :slightly_smiling_face:

You find more info on scripting in Needle Engine here and the relationship between TypeScript and generated C# components: Needle Engine Scripting | Needle Engine Documentation
Worth reading through that to get an overview :slightly_smiling_face:

i also then wanted to clarify that i assume i wouldnt be able to use any visual scripting options eg bolt and playmaker?

by user 250297858920546304

Yes you wouldnt unfortunately

cool guess im learning js then

by user 250297858920546304