sure
by user 680853402338721851
sure
by user 680853402338721851
like this?
by user 680853402338721851
on which layer is your cube in unity?
default
by user 680853402338721851
Is your church transparent?
no, it has a Texture and is also on default layer
by user 680853402338721851
oh now its working
by user 680853402338721851
häöööö
by user 680853402338721851
What did you change?
i depoled again and set the church layers to default again even though they were set to default
by user 680853402338721851
ok but it issnt working on IOS right? do you have any work around idea?
by user 680853402338721851
It isnt no. For that @herbst🌵 could tell more
Could you describe what you’re trying to accomplish?
I would like to Place a church in AR, but in the real World is a Bridge infront of the Roof. So I try to simulate the bridge with a block so that the church is hidden there.
by user 680853402338721851
It works now on Android with the occluder.
by user 680853402338721851
or is there a way to tell whic object show on the different smartphones e.g. object 01 is for Android and Object 02 is for IOS ?
by user 680853402338721851
yes, you can add a script, that activates an object before it creates the model shown in quicklook, and then it should deactivate the model when it exites quicklook. I can show you an example in 1 sec
by user 743203108271816774
it should be something like this:
import { Behaviour, serializable, GameObject, USDZExporter} from "@needle-tools/engine";
import { Object3D } from "three";
// Documentation → https://docs.needle.tools/scripting
export class ActiveteinUSDZ extends Behaviour {
@serializable(Object3D)
objectIOS: Object3D;
@serializable(Object3D)
objectAndroid: Object3D;
private usdzExporter!: USDZExporter;
onEnable() {
this.usdzExporter = GameObject.findObjectOfType(USDZExporter)!;
this.subscribeToBeforeExportEvent();
}
onDisable() {
this.unsubscribeFromBeforeExportEvent();
}
private subscribeToBeforeExportEvent() {
this.usdzExporter.addEventListener("before-export", this.onBeforeExport);
this.usdzExporter.addEventListener("after-export", this.onAfterExport);
}
private unsubscribeFromBeforeExportEvent() {
this.usdzExporter.removeEventListener("before-export", this.onBeforeExport);
this.usdzExporter.removeEventListener("after-export", this.onAfterExport);
}
onBeforeExport = () => {
if (this.objectIOS && this.objectAndroid){
this.objectIOS.visible = true;
this.objectAndroid.visible = false;
}
}
onAfterExport = () => {
if (this.objectIOS && this.objectAndroid){
this.objectIOS.visible = false;
this.objectAndroid.visible = true;
}
}
}
by user 743203108271816774
You can add the component with this script to an Empty in your scene and select your iOS/Android objects
by user 743203108271816774