addEventListener troubles after Needle initialisation

by user 224464722878005248

I find your lines but here

by user 224464722878005248

Project\engine\engine\engine_input.ts
My path of this file ^^’

by user 224464722878005248

I tried to remove it, it doesn’t work neither

by user 224464722878005248

Con I do something to help to find the trouble ?

by user 224464722878005248

Yes - could you try reproducing it in a minimal example?

Okay

by user 224464722878005248

Minimal template + buttons and maybe a log message when you click the button

Thank you :slightly_smiling_face:

I created a minimal one but after initialisation of needle the inputs works… I’ll try to find where it brokes on my project

by user 224464722878005248

AAAAAAAAH
FOUND
It was because of my player control :sob: :sob: :sob:

by user 224464722878005248

by user 224464722878005248

So I’m in trouble because I need to choose between touchend and touchstart listeners to control my player or using buttons :c

by user 224464722878005248

What do you mean?

Why is this causing problems?

To move my player by swipe, I add touchend and touchstart event listeners
That’s what broke my buttons and inputs

by user 224464722878005248

It’s why I needed to add event listener touchstart on my button after Needle initialisation
It’s because this event listener stop the default behavior of touchstart

by user 224464722878005248

by user 224464722878005248

So I found the solution

by user 224464722878005248

who stops the default behaviour? The mouse handler?