Great! Its something we have to add to threejs to be able to selectively remove lightmaps from objects but still being able to reflect the environment (e.g. when they are metallic) - this is something threejs cant do thats why the environment light currently affects loghtmapped objects
Took me a while but got this working too sorta, the component worked when I ran from blender but when I build and deploy it, it turned black https://nilaygomkale.com/experimentation_folder/experiment_2/
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When run from blender

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v/s when built and deployed

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Is it with the texture sheet animation?
texture sheets are not exported yet. Have you tried it with the VideoPlayer component? We added it in the latest version. You need to add the component to the object you want the video to be played on
This is the videoPlayer component
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These snips are of the video component, when launched from blender it’s working but when I build and deploy to git, it’s gone
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I doubled check to confirm if the file assets are there too
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Similarly my image textures aren’t loading in prod, is there something I’m missing cause it’s all working when I launch from blender
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@Marcel_Wiessler1
any clues as to how I can fix this?
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Hi, so the video is fetched in your webpage but the netlify page doesnt contain it. Maybe it’s ignored in your sourcecontrol when the netlify page is deployed / when you push to your repository?

Ah
its in a subdirectory
so the path must be either ./include or /include
In blender it’s set to /include
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Try changing it to ./include/AnimBakeSeq.mp4
in the VP component
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Okay
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What about image texture not working?
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Btw for debugging we have a couple of parameters. For example ?debugvideo will log information about the video component